It's quite flat in several dimensions (dialogue, main character, texture) that are the basic components to many great games. So basic I wonder if the designers or QA still have their jobs.Īll of the cons make me think that without it, it's just so generic, without personality. it really is another basic thing they missed. HFW has that for valor surges, Death Stranding too so that you can anticipate the next attack, pick up package mid air and throw it to the next guys face, God of War for special attacks. That's a "devil is in the detail" missed opportunity. or has less awkward lines.Ĭonversely, I wish that when I.E she claps her hands to make that giant ball of water implode she'd actually let out a "and BOOM!", "EAT THAT!", or "Ha!" and along with 2sec of slow mo to empathise on style and to show she enjoys her newly found powers. Lastly, I'm glad she talks less at least in the trailer. it is not rich enough to be that, at least from what we saw. It's details like this that make me think "are you trying to think big or are you trying to pretend you thought big?". Even Control, Senua or A plague's tale had far better dynamics there and those are independent studios, 2 of which indie. Horizon FW, God of War, Ghost of Tsushima, many games had it or some of it and it baffles me that Square Enix aims at a PS5 in 2022/23 the next gen with the dialogue quality of a PS3 game. Great voices and actors, but no motion capture, micro gesture like raising eyebrows while doing the Italian hand, macro like walking around in circle while you think, barely human whatsoever. I'm still afraid/convinced that the gameplay will consists merely of "fight from distance > parkour across empty flat world map > fight from distance" but combat looked a lot more dynamic and visually compelling so yeah, let's Leviosa the shit out of the plague it's just a detail and I'm probably being picky but still. It takes much more importance when you compare a starter and an end game cape for exemple. Do you see what I mean? Two different stones from two different cities looking and feeling the same to the eyes. That kind of colour treatment results in not being able to tell the difference between say velvet luxury fabric and cotton made, apart from decoration and all, they both look the same. Which isn't something you want to do in a game with platform mechanics. Even in slight dimmed ones, it's just plain freaking night to the point you can't distinguish distance. another con is from Luminous, FFXV's graphic engine: Colors are more than slightly faint and shadows are so dark even in daylight scenery. All flat surfaces are nearly perfectly flat. Pay attention to walls and or a vast lands: Not a brick broke apart across the millennia of existence of the cities, not a dent in the walking paths. fighting dynamics and magical effects are THERE in your face and that's uber cool! I think, power at the tip of your finger could play a major part to the player.īut there are couple of things that don't do it for me still I'm honestly closer to pre-order! To me, it is going to be a good game (not more than that) but worth it! Hear me out:
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